A twin-stick space combat roguelite with permanent progression, a nemesis system that remembers how you died, and 500+ build synergies that break the game in the best way possible.
Quick 5-20 minute sessions. Hundreds of hours of progression. Zero runs wasted. Every death makes you stronger. Every enemy remembers.
Reflect enemy fire with perfect timing for 200% damage. Chain boost-cancels into parry counters. A 0.05-second perfect parry doubles all bonuses and instantly recharges shields.
When you die, the enemy that killed you evolves. It gains a name, a title, and abilities based on how it defeated you. It remembers your weapons, your ship, your favorite moves. Hunt it down or it hunts you.
A risk-reward system that tempts you with power. At 50% corruption you deal 30% more damage. At 75% you deal 60% more. At 100%? Transformation or death. How far will you push?
7 layers of progression ensure you're always unlocking something. Ship mastery, weapon mastery, pilot levels, void attunement, faction reputation, research upgrades, and infinite mastery ranks.
Every upgrade has synergy tags. Stack enough matching tags and builds go from strong to legendary to intentionally broken. 100% bonus damage. Visual transformations. The developers want you to find these.
Glass Cannon. Immortal Tank. Time Lord. Swarm King. Void Avatar. Five archetypes. Infinite variations. Your build. Your rules.
Every system feeds into every other system. The deeper you go, the more you discover.
Toggle bullet-time that slows the world to 30% while you move at near full speed. Thread through impossible barrages and line up devastating counters.
Every weapon tracks kills across all runs. Progress from Novice to Legendary, unlocking alternate fire modes, mod slots, and visual transformations at 10,000+ kills.
Stagger enemies with heavy damage, then execute for guaranteed health, void power, i-frames, and massive style bonuses. Chain 3+ executions for cinematic destruction.
10 mission types with randomized modifiers. Extermination, assassination, defense, escort, survival, hacking, and more. No two runs play the same.
Year 2387. Humanity is losing the war. You're a Void Hunter: elite pilot, last hope. 8 main endings with 50+ variations based on your choices, relationships, and corruption level.
At Level 100, Ascend to reset with permanent +5% stats. Up to 10 Ascensions. Nightmare mode. True Void mode. Roguelike permadeath. The challenge never stops.
We didn't just want to make a game you play for a weekend. We wanted to make a game that lives in your head when you're not playing it. Where you're planning your next build at work, theory-crafting synergies on the bus, and saying "just one more run" at 2 AM.
— fp32.ai Development Team
Each ship class is a fundamentally different way to play. Master one. Master them all.
Hit-and-run assassin. 650 speed. 4 boost charges. Afterimage void power.
Versatile master of all trades. 3 weapon slots. Weapon Fusion ultimate.
Area denial specialist. Gravity Bomb void power. Obliterate entire formations.
200 HP. 120 shields. Unkillable anchor. Absorption Field soaks all fire.
4 drone slots. Swarm Command. Your personal fleet fights alongside you.
Invisibility cloak. Phase Walk. Strike from nothing. Disappear before they react.
No shields. Fury meter. The lower your health, the higher your damage. Blood Rage.
Corruption mechanics. Void upgrades. Sacrifice your humanity for cosmic power.
Each faction fights differently. Each demands a different strategy. Adapt or die.
fp32.ai is an independent game studio with one obsession: making games that are genuinely, addictively fun. Not games that trick you into playing. Not games padded with filler. Games with depth, mastery, and the kind of "one more run" pull that keeps you up past midnight.
Void Hunters is our flagship title: a love letter to twin-stick shooters, roguelites, and the power fantasy of becoming unstoppable. We believe in fair monetization (cosmetic-only DLC), deep systems that reward curiosity, and building the kind of game we want to play ourselves.
Every feature starts with one question: is this fun? If not, it doesn't ship.
No pay-to-win. No predatory mechanics. All gameplay content is earnable in-game.
We'd rather have 8 incredible ship classes than 80 forgettable ones.
Build sharing, daily challenges, seasonal content, and leaderboards that matter.
Wishlist Void Hunters on Steam to get notified the moment it launches. 100+ ships. 500+ synergies. Zero runs wasted.
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